Wiki / Base & homestead
Neon Lamps
Powered neon panels and tubes for your base. Every lamp has its own colour, brightness and effect, and you change them in the lamp itself whenever you like.
How it works
- Learn the Hollow Neon Lamp with Electrician magazines (level 28), craft it at a workbench (broken glass, electrical parts, polymers, paint; two per craft), or buy a few from a trader.
- It is one item with nine lamps: choose the model while placing, like other block variants. Five panels, three bare tubes and a 2.4 m twin tube that hangs from a ceiling.
- Point at a wall, ceiling or floor to put a panel or tube on it. The twin tube goes under a ceiling and turns in quarter steps.
- Wire it to power like any light (3 to 6 W each). With no power, or switched off, it stays dark.
- Use the lamp to open the NEON window: drag in the colour square and the hue bar, tap a quick colour, or type a hex code or R G B values. The lamp changes while you drag.
- Set the brightness from 0 to 200% (drag the bar or use - and +), switch it ON or OFF, and pick an effect: STEADY, PULSE, FLICKER or BUZZ.
Tips
- COPY a colour, then PASTE it in another lamp. APPLY TO LAMPS IN 10 M gives every lamp of yours nearby the same colour, brightness and effect in one go (each keeps its own on / off).
- A new lamp placed within 3 m of one of yours starts with that lamp's colour, so a row of lamps matches.
- Brighter lamps light up a wider area. Lamps glow at any distance, but only the nearest couple of dozen cast real light.
- Only you, your party, your allies, or whoever owns the land claim it stands in can change a lamp.
- Picking a lamp up gives back a Hollow Neon Lamp; its colour is not kept.