THE HOLLOW
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Hollow Mods & Cores

Twenty-four new weapon and armor mods, and four Hollow Cores for the end game. All are built at the workbench once a magazine series teaches them.

How it works

  1. GUNS: Casing Collector (one shot in three drops its casing into your pack: brass, paper for shells, polymer for slugs), Scavenger's Magwell (reload 20% faster), Field Maintenance Rail (40% less wear, also fits tools), Quiet Bolt (30% less noise), Strain Reader (20% more damage to special infected, casters and bosses).
  2. KILL CHAINS: Adrenal Trigger (each kill within 5 seconds: fire and reload 6% faster, up to 30%), Last Round (the last round in the magazine does double damage), Executioner's Sear (40% more damage below a quarter health), Second Wind Chamber (below 30% health: reload twice as fast, fire 15% faster).
  3. THREATS: Rift Tuner (25% more damage to demons with any round), Plate Cracker (30% more to brutes, elites, alphas and Juggernauts, ignores 30% of armor), Dread Dampener (each kill gives back 3 Nerve).
  4. MELEE: Bleeder Teeth (35% chance of another bleeding wound), Duskiron Edge (ignores 40% of armor, 15% more to demons), Leech Grip (each kill heals 4), Shock Pommel (one hit in five knocks down).
  5. ARMOR: Ammo Bandolier and Scent Sealant, Medic's Harness, Reactive Plating, Rift Ward Plate (chest), Nerve Lining (helmet), Pathfinder Soles (boots), Dead Man's Stim (gloves: fires below 15% health, 45 health and a 12 second rush, 5 minute recharge).
  6. HOLLOW CORES, one per item, built from what the worst things drop: Butcher's Core and Sovereign Core go in a weapon, Warden Core and Hive Core in chest armor.

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