Wiki / Skills & progress
Hollow Guns
Seventeen modern guns rebuilt from scavenged parts, each with its own model, sounds and reload. They sit beside the vanilla guns: same ammo, same perks, same magazine series.
How it works
- Read the gun magazines as usual: each Hollow gun unlocks in the series of its vanilla cousin, a few levels later.
- Machine Guns: Raider Rifle 13, Assault Rifle 15, Line Rifle 16, Bullpup Rifle 29, Wasp Bullpup 31, Caseless Rifle 33, General MG and Light MG 61.
- Handguns: SMG 49, Machine Pistol 51, Scout SMG 52, Service Pistol 71. Shotguns: Combat Shotgun 29, Drum Shotgun 61.
- Rifles: Silent Sniper 61. Explosives: Missile Launcher and Grenade Launcher 50.
- Craft them at a workbench like any gun, or find one: they are a rare pick in gun loot and traders sometimes stock one.
Tips
- Ammo, perks and books are those of the gun class: a Hollow SMG is a handgun for Gunslinger, the launchers take rockets.
- The Combat Shotgun loads shell by shell: only the shells that fit and that you carry go in, and you hear each one.
- Reload sounds come from the gun itself: the magazine leaving and seating, the slide or bolt going back and forward.
- Guns with a top rail carry no sight of their own: put a vanilla sight mod on (reflex, scopes) and it mounts on the rail.