Wiki / Threats
Dread & the Eerie
A director watches every player. At night, alone, in the wilds or near Hollow creatures your dread rises and strange things start to happen.

How it works
- Dread climbs with night, wilderness, being alone and creatures nearby.
- High dread brings footsteps, knocks, whispers, doors opening and lights dying.
- The Watcher may stand behind a lone player; it vanishes when looked at or approached.
- Dread nights (about 1 in 8) bring thick fog and double dread.
Tips
- A Dread Hours trader job feeds dread for as long as its buff is on you (see Hollow Jobs).
- Stay with friends and near light to keep dread down; Steady Nerves helps.
- Hollow Relay broadcasts arrive in chat at 21:00, 02:00 and on blood moon eve.
- Find the 12 lost pages and bind them into the Hunter's Codex.