THE HOLLOW
Wiki / Threats

Hordes

Hordes in The Hollow grow with you. Blood moons and wandering hordes start a little bigger than vanilla and climb with your game stage, so the late game is a real siege. Your difficulty and the HORDES tab in Hollow Settings set how hard.

How it works

  1. Blood moon waves (on Hunter): about +25% at the start, 1.6x by game stage 50, 2x by 100, 2.6x by 200, 3x from 300. Waves draw from tougher mixes from game stage 50, alphas join from 100.
  2. Zombies alive at once: the world's Blood Moon Count to game stage 25, then up to 1.25x (60), 1.5x (120), 1.75x (200) and 2x (300), never past the max-alive cap (Hunter 32 for the whole party).
  3. Wandering hordes: the usual size at the start, +50% by game stage 30, 2x by 100, 2.5x from 200, on top of a base size that grows with game stage. By day they are the usual mix; at night they run with the feral blood moon mix. Alphas from 100.
  4. Wandering hordes come more often as the days pass: +50% by day 60.
  5. Migrations: from day 7 some wandering hordes are 2.5x the size. The Hollow Relay warns about three hours out, again an hour out while the herd is heard in the distance and your dread climbs, and once more when it arrives.
  6. Screamer hordes: one screamer can call up to 25-30 zombies, a little more at high game stage. From game stage 30 its scream can also be answered by special infected (see Base Raids & Sieges).
  7. Sieges: from day 50 a blood moon comes from two sides at once, three from day 80 and four from day 110. You are told which directions when the first wave starts (see Base Raids & Sieges).
  8. Blood moon day, 18:00: the Relay tells you how big tonight is. 21:00: you hear them coming.
  9. Live through a blood moon without dying and at dawn you get Blood Moon Survivor: +2 Hollow Marks (game stage under 30), +3 (under 60), +5 (under 120), +8 (under 200), +12 above.

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